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CDPR: We Underestimated the Scale & Complexity of Old-Gen Cyberpunk 2077 Issues, It Was the Wrong Approach

Following yesterday'due south public apology letter posted by CD PROJEKT RED for the onetime-gen console Cyberpunk 2077 issues (for more than on that topic, check out Keith'south video comparison of Xbox I South and Xbox Series footage), central members of the Polish company'southward direction board participated in a conference phone call with investors.

The call, which anyone tin can listen to by going to this URL, opened with President and Joint CEO Adam Kiciński explaining why the highly anticipated game released in that land for PlayStation 4 and Xbox One.

After 3 delays, we as the management lath were besides focused on releasing the game. We underestimated the calibration and complication of the issues. Nosotros ignored the signals about the demand for additional fourth dimension to refine the game on the base last gen consoles. It was the incorrect approach and against our business organization philosophy. On top of that, during the campaign, we showed the game on PC, which acquired loss of gamers trust and the reputation that we accept been building to a big part of our lives. And that'due south why our first steps are solely focused on regaining those two things. We are concentrated on fixing Cyberpunk 2077 on terminal gen consoles. The first substantial set up of fixes was released over the weekend. The next set of fixes will be released within the side by side seven days. Big updates are planned for Jan and February together with smaller fixes. Of course, PC gamers will besides be getting regular updates and fixes to improve the game. We'll do everything possible to testify that we stick to our values. We truly promise that our efforts will let u.s. rebuild the trust we have lost.

Following this opening argument, investors were able to present their questions to CDPR executives. This allowed united states of america to glean even more tidbits on the situation. For case, Kiciński did state that COVID-related problems meant there was a decrease in the number of Cyberpunk 2077 testers from exterior CDPR, though he besides added this probably wasn't a major source of bug.

Possibly i thing which didn't assistance us is COVID as internal testers are able to exam Cyberpunk 2077 working at homes because nosotros provide them with all connection machines and and then on. But external testers, working for external companies, were not able to test game from homes because they have test centers and they are not there, they're not able to work. So nosotros had some decrease in the number of testers, just I wouldn't point at it equally a major source of problems.

Other noteworthy statements include the execs' hope that console gamers will look until the game is fixed earlier refunding. They also hope the complimentary upgrade to next-gen versions will testify to be a deterrent to refunds. Investors asked whether this state of affairs would affect Cyberpunk 2077 multiplayer with a delay or anything of the sort, but CDPR execs didn't annotate on that, only adding that there is no date yet for the multiplayer mode (though we already knew information technology will not be released before 2022).

Beloved readers, are you enjoying Cyberpunk 2077 on PC/Google Stadia/next-generation consoles? If you bought information technology for PlayStation iv or Xbox I, are you planning to refund or wait for the patches? Let us know below.

Source: https://wccftech.com/cdpr-we-underestimated-the-scale-complexity-of-old-gen-cyberpunk-2077-issues-it-was-the-wrong-approach/

Posted by: wolfeweepatien.blogspot.com

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